{"data":{"id":"34022","slug":"car-repair-garage-and-mot-workshop-car-repair-garage-a-0b59b871","title":"Solvent parts washer (Car Repair Garage and MOT Workshop)","summary":"Bench height parts washer: a red cabinet with a drum shelf behind its door, a stainless sink with a perforated drip tray and a parts basket, a flexible nozzle on a gooseneck, and a hinged lid that lifts clear of the sink.","description":"Bench height parts washer: a red cabinet with a drum shelf behind its door, a stainless sink with a perforated drip tray and a parts basket, a flexible nozzle on a gooseneck, and a hinged lid that lifts clear of the sink. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.96 by 1.25 by 0.64 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The pump, the flexible nozzle and the fusible link on the lid are modelled solid; the lid lifts. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-0b59b871","cdnUrl":"https://cdn.3dassets.dev/assets/34022/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-0b59b871","thumbnailUrl":"https://cdn.3dassets.dev/assets/34022/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34022/v1/poster.webp","blurhash":"U5C=9{%#00*|=}}Ze-1I00+u?b7100I:?H#T","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":70492,"triangles":1504,"vertices":3427,"meshes":7,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.47999998927116394,0.00002624541232298938,-0.31002727512770567],"max":[0.47999998927116394,1.2533982992172241,0.32602727775031004]},"sizeMeters":[0.96,1.253,0.636],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T05:54:19.423Z","updatedAt":"2026-09-11T05:54:19.521Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34022/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SolventPartsWasherCarRepairGarageAndMOTWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34022/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34022/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34022/v1/model.glb\" alt=\"Solvent parts washer (Car Repair Garage and MOT Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34022/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34022/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}