{"data":{"id":"34010","slug":"car-repair-garage-and-mot-workshop-car-repair-garage-a-0b386061","title":"Low profile trolley jack, 3 tonne (Car Repair Garage and MOT Workshop)","summary":"Long chassis trolley jack in workshop red: two side plates, front rollers and rear swivel castors, a lifting arm with a saddle pad, the pump body and a two piece handle in its socket that rocks as it is pumped.","description":"Long chassis trolley jack in workshop red: two side plates, front rollers and rear swivel castors, a lifting arm with a saddle pad, the pump body and a two piece handle in its socket that rocks as it is pumped. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.52 by 0.98 by 0.41 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: handle-rock. No skinning. The lifting arm and its linkage are modelled at rest and never rise: only the pump handle rocks, because the arm, the ram and the link plates are a linkage and faking it costs more than it gives. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-0b386061","cdnUrl":"https://cdn.3dassets.dev/assets/34010/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-repair-garage-and-mot-workshop-car-repair-garage-a-0b386061","thumbnailUrl":"https://cdn.3dassets.dev/assets/34010/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34010/v1/poster.webp","blurhash":"UC9Y[C}ZE19]I:R*xFs:0e5kxu-B=exaJUNb","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":57916,"triangles":1192,"vertices":2700,"meshes":8,"materials":5,"textures":0,"animations":["handle-rock"],"boundingBox":{"min":[-0.4300000071525574,0.00001639002990318217,-0.20502057037700733],"max":[1.0950000166893006,0.9749828942522687,0.20502057037700733]},"sizeMeters":[1.525,0.975,0.41],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T05:54:11.439Z","updatedAt":"2026-09-11T05:54:11.542Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34010/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function LowProfileTrolleyJack3TonneCarRepairGarageAndMOTWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34010/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34010/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34010/v1/model.glb\" alt=\"Low profile trolley jack, 3 tonne (Car Repair Garage and MOT Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34010/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34010/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}