{"data":{"id":"32540","slug":"car-park-and-road-vehicle-fleet-tow-truck-03cf38d7","title":"Recovery tow truck (Car Park and Road Vehicle Fleet)","summary":"A recovery truck with a tilting slide bed, a rear boom and a winch drum: the bed tips to the road, the boom lifts and the drum turns. Premium realistic road vehicle for modern city, driving and parking scenes.","description":"A recovery truck with a tilting slide bed, a rear boom and a winch drum: the bed tips to the road, the boom lifts and the drum turns. Dimensions 2.65 x 2.69 x 7.84 m (X x Y x Z). Origin centred on the footprint with the tyres resting at ground level; metre units, +Y up, +Z forward, wheel axles along X. Named pivots: door-front-right at (1.2, 1.43, 3.78); door-front-left at (-1.2, 1.43, 3.78); steering at (0.49, 1.95, 3.38); wheel-front-right at (1, 0.42, 2.6); wheel-rear-right at (1, 0.42, -1.5); wheel-rear-right-inner at (0.67, 0.42, -1.5); wheel-front-left at (-1, 0.42, 2.6); wheel-rear-left at (-1, 0.42, -1.5); wheel-rear-left-inner at (-0.67, 0.42, -1.5); bed at (0, 1.08, -3.8); boom at (0, 1.58, 1.88); winch at (0, 1.7, 1.78); beacon at (0, 2.6, 2.91). Suspension travel and the wiper linkage are static: neither is reachable with a single rigid node transform. Rigid node-transform clips door-open, door-close, bed-open, bed-close, boom-open, boom-close, steer, wheel-roll, winch-spin, beacon-spin drive named nodes on their own pivots. No skinning and no skeleton. Original generic design: no manufacturer, model, badge, grille signature or wheel design is referenced and every number plate is blank. Realistic road palette of silver, deep blue, signal red, fleet white and graphite paint over dark rubber and plastic trim, tinted glazing, bright alloy, structural steel, grey cabin cloth and poured concrete, with emissive white, red, amber, blue and green lamp surfaces. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-park-and-road-vehicle-fleet-tow-truck-03cf38d7","cdnUrl":"https://cdn.3dassets.dev/assets/32540/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-park-and-road-vehicle-fleet-tow-truck-03cf38d7","thumbnailUrl":"https://cdn.3dassets.dev/assets/32540/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32540/v1/poster.webp","blurhash":"U36uL[?wI8?JtTI9WUo$009DyFITDg.At6nK","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":593456,"triangles":26232,"vertices":52890,"meshes":28,"materials":9,"textures":0,"animations":["door-open","door-close","bed-open","bed-close","boom-open","boom-close","steer","wheel-roll","winch-spin","beacon-spin"],"boundingBox":{"min":[-1.2684999704360962,-2.9560523473470823e-9,-3.9159998893737793],"max":[1.3832916380690274,2.6939932363660324,3.9260001182556152]},"sizeMeters":[2.652,2.694,7.842],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:30:42.690Z","updatedAt":"2026-09-08T12:30:43.003Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32540/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RecoveryTowTruckCarParkAndRoadVehicleFleet(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32540/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32540/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32540/v1/model.glb\" alt=\"Recovery tow truck (Car Park and Road Vehicle Fleet)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32540/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32540/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}