{"data":{"id":"32548","slug":"car-park-and-road-vehicle-fleet-bay-marking-tile-a65ce315","title":"Parking bay marking tile (Car Park and Road Vehicle Fleet)","summary":"A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Car park floor marking tile, 2.5 by 5 m.","description":"A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Dimensions 2.50 x 0.04 x 5.00 m (X x Y x Z). Pivot at the centre of the bay on the deck surface; metre units, +Y up, +Z forward, wheel axles along X. Laid on a deck slab; the paint stands 2 mm proud of the tile so nothing shares a plane. Static geometry: no rig or animation. Original generic design: no manufacturer, model, badge, grille signature or wheel design is referenced and every number plate is blank. Realistic road palette of silver, deep blue, signal red, fleet white and graphite paint over dark rubber and plastic trim, tinted glazing, bright alloy, structural steel, grey cabin cloth and poured concrete, with emissive white, red, amber, blue and green lamp surfaces. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-park-and-road-vehicle-fleet-bay-marking-tile-a65ce315","cdnUrl":"https://cdn.3dassets.dev/assets/32548/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-park-and-road-vehicle-fleet-bay-marking-tile-a65ce315","thumbnailUrl":"https://cdn.3dassets.dev/assets/32548/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32548/v1/poster.webp","blurhash":"U6A,%sa{00t7-;9FRjxu00M{.7ay4n~qt7WB","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":191140,"triangles":48,"vertices":98,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1.250190740684225,-0.00007110835059649136,-2.5],"max":[1.250190740684225,0.036103701224647185,2.5]},"sizeMeters":[2.5,0.036,5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":0,"publishedAt":"2026-09-08T12:30:45.632Z","updatedAt":"2026-09-08T12:30:45.729Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32548/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ParkingBayMarkingTileCarParkAndRoadVehicleFleet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32548/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32548/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32548/v1/model.glb\" alt=\"Parking bay marking tile (Car Park and Road Vehicle Fleet)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32548/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32548/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}