{"data":{"id":"27828","slug":"car-factory-production-line-wheel-fitting-station-3726bd74","title":"Wheel Fitting Station (Car Factory Production Line)","summary":"Free 3D model of a wheel fitting station with a tyre lift and a hanging nut runner, a final assembly workstation for a car factory game asset kit.","description":"Free 3D model of a wheel fitting station with a tyre lift and a hanging nut runner, a final assembly workstation for a car factory game asset kit. Dimensions 2.53 by 2.76 by 1.45 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: tyre-lift at (0.70, 0.16, 0.30) m. A 2.40 m station with a blue jib post, a five spindle nut runner hanging on its balancer and a control cabinet. The orange tyre lift raises 0.34 m on the open clip to bring a wheel up to hub height and lowers on close. The nut runner, the balancer cable and the air lines are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-wheel-fitting-station-3726bd74","cdnUrl":"https://cdn.3dassets.dev/assets/27828/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-wheel-fitting-station-3726bd74","thumbnailUrl":"https://cdn.3dassets.dev/assets/27828/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27828/v1/poster.webp","blurhash":"U797@YGd00^E6:r;+EIqI8mjMxOv_1TL9x$x","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":31760,"triangles":1296,"vertices":1113,"meshes":6,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.3300128554166497,0,-0.6999802786118926],"max":[1.2000249154429399,2.759999990463257,0.7499999880790711]},"sizeMeters":[2.53,2.76,1.45],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:54.291Z","updatedAt":"2026-09-08T02:10:13.913Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27828/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WheelFittingStationCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27828/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27828/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27828/v1/model.glb\" alt=\"Wheel Fitting Station (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27828/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27828/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}