{"data":{"id":"27840","slug":"car-factory-production-line-water-leak-test-tunnel-83a8bdda","title":"Water Leak Test Tunnel (Car Factory Production Line)","summary":"Free 3D model of a water leak test tunnel with a spray manifold and glazed side walls, an end of line watertightness booth for a car factory game asset kit.","description":"Free 3D model of a water leak test tunnel with a spray manifold and glazed side walls, an end of line watertightness booth for a car factory game asset kit. Dimensions 5.21 by 3.76 by 5.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 4.60 m wide, 5.00 m long, 3.76 m tall monsoon booth: glazed side walls in white steel frames, twenty five spray nozzles on blue manifolds in the roof, a grated drain floor and a control cabinet. Open at both ends so a car drives through. Static geometry with no water effect and no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-water-leak-test-tunnel-83a8bdda","cdnUrl":"https://cdn.3dassets.dev/assets/27840/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-water-leak-test-tunnel-83a8bdda","thumbnailUrl":"https://cdn.3dassets.dev/assets/27840/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27840/v1/poster.webp","blurhash":"UNG9Kt$*4nt7~qt7IUWB4TNaMxR*9FRjs;oz","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":82120,"triangles":3192,"vertices":3654,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.359999895095825,-0.0001690773108686816,-2.5],"max":[2.8499999046325684,3.7601690677741253,2.5]},"sizeMeters":[5.21,3.76,5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:59.004Z","updatedAt":"2026-09-08T02:04:47.426Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27840/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WaterLeakTestTunnelCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27840/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27840/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27840/v1/model.glb\" alt=\"Water Leak Test Tunnel (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27840/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27840/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}