{"data":{"id":"27795","slug":"car-factory-production-line-trimmed-body-on-carrier-553184f0","title":"Trimmed Body On Carrier (Car Factory Production Line)","summary":"Free 3D model of a trimmed car body hanging from an overhead carrier: painted, glazed, with seats and dashboard fitted and no wheels, for a car factory assembly line kit.","description":"Free 3D model of a trimmed car body hanging from an overhead carrier: painted, glazed, with seats and dashboard fitted and no wheels, for a car factory assembly line kit. Dimensions 2.00 by 1.31 by 4.04 m (X by Y by Z). Metre units, +Y up, +Z front; the origin is not on the ground, see below. Animated pivot nodes: car-door-fr at (0.82, -0.89, 1.12) m; car-door-rr at (0.82, -0.89, -0.02) m; car-door-fl at (-0.82, -0.89, 1.12) m; car-door-rl at (-0.82, -0.89, -0.02) m; bonnet at (0.00, -0.54, 0.77) m. Stage five of six, and the only model in this pack that is not grounded. The origin sits at the centre of the roof, at the point where the overhead carrier lifting frame clamps the four blue lugs, so dropping it under a carrier rail needs no offset: the body hangs entirely below y = 0. Painted, glazed, with front seats, rear bench, dashboard and steering wheel visible through the openings. Doors and bonnet hinge; there are no wheels. The lifting lugs, the harness and the carpet are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: door-open, door-close, bonnet-open and bonnet-close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-trimmed-body-on-carrier-553184f0","cdnUrl":"https://cdn.3dassets.dev/assets/27795/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-trimmed-body-on-carrier-553184f0","thumbnailUrl":"https://cdn.3dassets.dev/assets/27795/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27795/v1/poster.webp","blurhash":"U8B_l8?H0eR4xaAWI:#-00E1^kk=E1|^=yKO","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":122776,"triangles":6484,"vertices":5780,"meshes":18,"materials":5,"textures":0,"animations":["door-open","door-close","bonnet-open","bonnet-close"],"boundingBox":{"min":[-0.9994831668406381,-1.2449405709052002,-2.0199999809265137],"max":[0.9994831668406381,0.07004013113125876,2.021199941635132]},"sizeMeters":[1.999,1.315,4.041],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:40.896Z","updatedAt":"2026-09-08T02:07:07.409Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27795/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TrimmedBodyOnCarrierCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27795/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27795/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27795/v1/model.glb\" alt=\"Trimmed Body On Carrier (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27795/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27795/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}