{"data":{"id":"27816","slug":"car-factory-production-line-sealer-station-e593ccec","title":"Sealer Station (Car Factory Production Line)","summary":"Free 3D model of a seam sealer station with pump drums and hanging applicators, a paint shop workstation for a car factory game asset kit.","description":"Free 3D model of a seam sealer station with pump drums and hanging applicators, a paint shop workstation for a car factory game asset kit. Dimensions 3.18 by 3.57 by 1.06 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 2.66 m bench with three sealer drums and ram pumps, two applicator guns hanging from an overhead rail on their hoses, and a blue control cabinet. Static geometry: the hoses, the pumps and the guns are fixed and nothing here is rigged. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-sealer-station-e593ccec","cdnUrl":"https://cdn.3dassets.dev/assets/27816/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-sealer-station-e593ccec","thumbnailUrl":"https://cdn.3dassets.dev/assets/27816/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27816/v1/poster.webp","blurhash":"U4BgJIS%00r=00-:?v9F8wr;yFIoKn?c${00","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":43364,"triangles":1692,"vertices":1844,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.850000023841858,3.5762788286319847e-8,-0.5300392187227062],"max":[1.3300000429153442,3.569999933242798,0.5300392187227062]},"sizeMeters":[3.18,3.57,1.06],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:49.159Z","updatedAt":"2026-09-08T02:10:33.234Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27816/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SealerStationCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27816/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27816/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27816/v1/model.glb\" alt=\"Sealer Station (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27816/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27816/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}