{"data":{"id":"27804","slug":"car-factory-production-line-robot-fence-gate-751bf9ee","title":"Robot Fence Gate (Car Factory Production Line)","summary":"Free 3D model of a hinged robot cell access gate in yellow safety guarding, a 2 m modular module for a car factory game asset kit.","description":"Free 3D model of a hinged robot cell access gate in yellow safety guarding, a 2 m modular module for a car factory game asset kit. Dimensions 2.18 by 2.20 by 0.35 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate-leaf at (-0.86, 0.05, 0.06) m. Connectors: left (fence) at (-1.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (1.00, 0.00, 0.00) facing (1, 0, 0). A 2.00 m guarding bay whose mesh leaf hinges on the left post and swings out of the cell, with the same fence ports as the plain panel so it drops into any run. The interlock switch and the frame are fixed; only the leaf moves. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-robot-fence-gate-751bf9ee","cdnUrl":"https://cdn.3dassets.dev/assets/27804/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-robot-fence-gate-751bf9ee","thumbnailUrl":"https://cdn.3dassets.dev/assets/27804/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27804/v1/poster.webp","blurhash":"UBD]R%9v02Rk~l%09cE54?-SItN1N2ofs,Ip","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45120,"triangles":2052,"vertices":1782,"meshes":4,"materials":2,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.090000033378601,0.00002044698399066014,-0.14995941497453943],"max":[1.090000033378601,2.200000047683716,0.20002317808636322]},"sizeMeters":[2.18,2.2,0.35],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:44.313Z","updatedAt":"2026-09-08T02:04:58.516Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27804/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RobotFenceGateCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27804/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27804/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27804/v1/model.glb\" alt=\"Robot Fence Gate (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27804/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27804/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}