{"data":{"id":"27852","slug":"car-factory-production-line-mezzanine-walkway-bay-e803a03f","title":"Mezzanine Walkway Bay (Car Factory Production Line)","summary":"Free 3D model of a 6 m mezzanine walkway bay at 3.6 m with a yellow handrail, a modular elevated gantry for a car factory game asset kit.","description":"Free 3D model of a 6 m mezzanine walkway bay at 3.6 m with a yellow handrail, a modular elevated gantry for a car factory game asset kit. Dimensions 6.00 by 4.70 by 2.21 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (walkway) at (-3.00, 3.60, 0.00) facing (-1, 0, 0); right (walkway) at (3.00, 3.60, 0.00) facing (1, 0, 0); stair (walkway) at (0.00, 3.60, -1.05) facing (0, 0, -1). A 6.00 by 2.20 m elevated walkway with a chequer plate deck at 3.60 m on four blue legs, a yellow handrail, mid rail and toe board along the hall side and an open back against the wall. Left and right walkway ports butt bays into a run; the stair port on the back edge takes the mezzanine stair. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-mezzanine-walkway-bay-e803a03f","cdnUrl":"https://cdn.3dassets.dev/assets/27852/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-mezzanine-walkway-bay-e803a03f","thumbnailUrl":"https://cdn.3dassets.dev/assets/27852/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27852/v1/poster.webp","blurhash":"UB9aQ+=^MdtS~T?aaxMwDh%K%JRk0LjF-.kC","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19188,"triangles":360,"vertices":840,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-3,-0.00012856347336720475,-1.0998565630054629],"max":[3,4.700065471744226,1.1049484201427069]},"sizeMeters":[6,4.7,2.205],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:58:03.831Z","updatedAt":"2026-09-08T02:03:18.589Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27852/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MezzanineWalkwayBayCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27852/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27852/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27852/v1/model.glb\" alt=\"Mezzanine Walkway Bay (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27852/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27852/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}