{"data":{"id":"27818","slug":"car-factory-production-line-e-coat-dip-tank-8b1165be","title":"E Coat Dip Tank (Car Factory Production Line)","summary":"Free 3D model of an e-coat dip tank with a rotating body carrier, a 7 m paint shop pretreatment tank for a car factory game asset kit.","description":"Free 3D model of an e-coat dip tank with a rotating body carrier, a 7 m paint shop pretreatment tank for a car factory game asset kit. Dimensions 7.10 by 3.47 by 3.58 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: dip-carrier at (0.00, 2.10, 0.00) m. A 7.00 by 3.20 m dip tank with a blue rotisserie carrier holding a primed body over it. The carrier turns a full revolution about the tank axis on the spin clip, which is how a body is rolled through the bath. The tank, the walkway rails, the fluid surface and the pipework are fixed geometry; the body in the carrier is part of the carrier and is not a separate model. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-e-coat-dip-tank-8b1165be","cdnUrl":"https://cdn.3dassets.dev/assets/27818/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-e-coat-dip-tank-8b1165be","thumbnailUrl":"https://cdn.3dassets.dev/assets/27818/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27818/v1/poster.webp","blurhash":"U5FPNi?a00NK_2~qRk9F00Inx[sl014nMyM|","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":56172,"triangles":2592,"vertices":2194,"meshes":6,"materials":5,"textures":0,"animations":["spin"],"boundingBox":{"min":[-3.549999952316284,0.00003205039541426258,-1.7900021362956633],"max":[3.549999952316284,3.4699228363037093,1.7900021362956633]},"sizeMeters":[7.1,3.47,3.58],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:49.895Z","updatedAt":"2026-09-08T02:10:28.971Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27818/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ECoatDipTankCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27818/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27818/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27818/v1/model.glb\" alt=\"E Coat Dip Tank (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27818/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27818/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}