{"data":{"id":"27826","slug":"car-factory-production-line-door-removal-fixture-d7b1da6a","title":"Door Removal Fixture (Car Factory Production Line)","summary":"Free 3D model of a door removal fixture holding a painted car door off the line, a trim line station for a car factory game asset kit.","description":"Free 3D model of a door removal fixture holding a painted car door off the line, a trim line station for a car factory game asset kit. Dimensions 1.40 by 1.52 by 1.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The trolley a door is hung on after it comes off the body, so the trim line can work inside the car. A 1.40 m blue frame with two orange rests and one painted front door leaf lying back against it, glass and handle in place. Static geometry; the door in the fixture is part of this model and does not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-door-removal-fixture-d7b1da6a","cdnUrl":"https://cdn.3dassets.dev/assets/27826/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-door-removal-fixture-d7b1da6a","thumbnailUrl":"https://cdn.3dassets.dev/assets/27826/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27826/v1/poster.webp","blurhash":"U6AmlBz.00Tf^,VY4-Td00NL]iXi3?b{@srp","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":28148,"triangles":1188,"vertices":1029,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.699999988079071,-0.0000030131041994785335,-0.5000213544413201],"max":[0.699999988079071,1.5199999809265137,0.5000213544413201]},"sizeMeters":[1.4,1.52,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:53.042Z","updatedAt":"2026-09-08T02:10:20.328Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27826/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DoorRemovalFixtureCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27826/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27826/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27826/v1/model.glb\" alt=\"Door Removal Fixture (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27826/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27826/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}