{"data":{"id":"27831","slug":"car-factory-production-line-dashboard-delivery-cart-317a1220","title":"Dashboard Delivery Cart (Car Factory Production Line)","summary":"Free 3D model of a dashboard delivery cart carrying a car instrument panel to the line, a logistics asset for a car factory game asset kit.","description":"Free 3D model of a dashboard delivery cart carrying a car instrument panel to the line, a logistics asset for a car factory game asset kit. Dimensions 1.60 by 1.24 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.60 m orange four wheel cart with a push handle carrying one complete instrument panel, its cluster lit. The cart is towed by hand or by a tugger train; the wheels are fixed geometry and do not turn. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-dashboard-delivery-cart-317a1220","cdnUrl":"https://cdn.3dassets.dev/assets/27831/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-dashboard-delivery-cart-317a1220","thumbnailUrl":"https://cdn.3dassets.dev/assets/27831/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27831/v1/poster.webp","blurhash":"UGF=88N|0ME3-TR.NKRl0MRP5D%1}-xBE5kD","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":29888,"triangles":1132,"vertices":1207,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.800000011920929,0.000010366359526670088,-0.5499679637602114],"max":[0.800000011920929,1.240006725099044,0.5499679637602114]},"sizeMeters":[1.6,1.24,1.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:55.711Z","updatedAt":"2026-09-08T02:10:07.312Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27831/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DashboardDeliveryCartCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27831/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27831/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27831/v1/model.glb\" alt=\"Dashboard Delivery Cart (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27831/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27831/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}