{"data":{"id":"36682","slug":"canal-town-and-windmill-yard-wheelbarrow-99feba61","title":"Yard Wheelbarrow (Canal Town and Windmill)","summary":"Free 3D model of a timber and iron wheelbarrow for a historical canal town yard kit: riveted tray, long handles, a spoked wheel that rolls and a load of rubble.","description":"Free 3D model of a timber and iron wheelbarrow for a historical canal town yard kit: riveted tray, long handles, a spoked wheel that rolls and a load of rubble. Dimensions 0.77 by 0.80 by 2.42 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-barrow at (0.00, 0.35, 0.72) m. Barrow 2.10 m long and 0.74 m wide, resting on its wheel and both legs. The wheel is a separate node turning about its hub; the tray, handles and load are fixed. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/canal-town-and-windmill-yard-wheelbarrow-99feba61","cdnUrl":"https://cdn.3dassets.dev/assets/36682/v1/model.glb","downloadUrl":"https://3dassets.dev/download/canal-town-and-windmill-yard-wheelbarrow-99feba61","thumbnailUrl":"https://cdn.3dassets.dev/assets/36682/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36682/v1/poster.webp","blurhash":"U15Ea3ct009Z~XFuH=E300Di?H%N00#T?^^*","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":125316,"triangles":2452,"vertices":2209,"meshes":5,"materials":3,"textures":2,"animations":["wheel-roll"],"boundingBox":{"min":[-0.3844375989340476,-0.000016674006917016815,-1.350000023841858],"max":[0.3844375989340476,0.8046951749384136,1.0750000488758087]},"sizeMeters":[0.769,0.805,2.425],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:15:21.733Z","updatedAt":"2026-09-11T22:15:21.904Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36682/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function YardWheelbarrowCanalTownAndWindmill(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36682/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36682/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36682/v1/model.glb\" alt=\"Yard Wheelbarrow (Canal Town and Windmill)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36682/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36682/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}