{"data":{"id":"36665","slug":"canal-town-and-windmill-warehouse-front-with-hoist-afaa53f4","title":"Warehouse Front With Hoist (Canal Town and Windmill)","summary":"Free 3D model of a canal warehouse front with a gable hoist for a historical town kit: three tiers of loading shutters that open, a stepped gable and a sheave beam.","description":"Free 3D model of a canal warehouse front with a gable hoist for a historical town kit: three tiers of loading shutters that open, a stepped gable and a sheave beam. Dimensions 5.16 by 9.19 by 1.99 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: shutter-0-left at (-0.86, 1.45, 0.36) m; shutter-0-right at (0.86, 1.45, 0.36) m; shutter-1-left at (-0.86, 3.80, 0.36) m; shutter-1-right at (0.86, 3.80, 0.36) m; shutter-2-left at (-0.86, 5.90, 0.36) m; shutter-2-right at (0.86, 5.90, 0.36) m. Connectors: left (front) at (-2.50, 0.00, 0.00) facing (-1, 0, 0); right (front) at (2.50, 0.00, 0.00) facing (1, 0, 0); roof (roof) at (0.00, 6.80, -0.28) facing (0, 1, 0). Facade module 5.00 m wide on the terrace wall head of 6.80 m. All six loading shutters swing on their jambs as one system; the hoist beam, the sheave and the rope are fixed, because a rope is flexible and one rigid node transform cannot pay it out. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/canal-town-and-windmill-warehouse-front-with-hoist-afaa53f4","cdnUrl":"https://cdn.3dassets.dev/assets/36665/v1/model.glb","downloadUrl":"https://3dassets.dev/download/canal-town-and-windmill-warehouse-front-with-hoist-afaa53f4","thumbnailUrl":"https://cdn.3dassets.dev/assets/36665/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36665/v1/poster.webp","blurhash":"U29Z.fF000]+$j%29[9Z00RP~Vx]S~xurXD%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":211604,"triangles":7312,"vertices":7368,"meshes":18,"materials":6,"textures":3,"animations":["open","close"],"boundingBox":{"min":[-2.5799983562714313,0,-0.36499158236140916],"max":[2.5799983562714313,9.1899995803833,1.625133376871768]},"sizeMeters":[5.16,9.19,1.99],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:15:12.509Z","updatedAt":"2026-09-11T22:15:12.602Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36665/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WarehouseFrontWithHoistCanalTownAndWindmill(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36665/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36665/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36665/v1/model.glb\" alt=\"Warehouse Front With Hoist (Canal Town and Windmill)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36665/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36665/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}