{"data":{"id":"36692","slug":"canal-town-and-windmill-town-signpost-blank-boards-5e143417","title":"Town Signpost Blank Boards (Canal Town and Windmill)","summary":"Free 3D model of a painted canal town signpost with three blank finger boards for a historical street kit: turned post, stone collar and pointed boards.","description":"Free 3D model of a painted canal town signpost with three blank finger boards for a historical street kit: turned post, stone collar and pointed boards. Dimensions 1.74 by 3.16 by 2.41 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Signpost 3.16 m tall on a 0.54 m stone collar. Every board is blank apart from invented abstract marks: no lettering, place name or real destination is modelled. Static model. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/canal-town-and-windmill-town-signpost-blank-boards-5e143417","cdnUrl":"https://cdn.3dassets.dev/assets/36692/v1/model.glb","downloadUrl":"https://3dassets.dev/download/canal-town-and-windmill-town-signpost-blank-boards-5e143417","thumbnailUrl":"https://cdn.3dassets.dev/assets/36692/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36692/v1/poster.webp","blurhash":"U268Ns_M0000?cRkDi-o009F_3_300V@~qSg","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":80984,"triangles":910,"vertices":987,"meshes":3,"materials":3,"textures":2,"animations":[],"boundingBox":{"min":[-0.5386189869770283,0.000004267624442680362,-1.3108901977539062],"max":[1.200000231636452,3.1600000858306885,1.100000023841858]},"sizeMeters":[1.739,3.16,2.411],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:15:28.805Z","updatedAt":"2026-09-11T22:15:28.909Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36692/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TownSignpostBlankBoardsCanalTownAndWindmill(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36692/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36692/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36692/v1/model.glb\" alt=\"Town Signpost Blank Boards (Canal Town and Windmill)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36692/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36692/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}