{"data":{"id":"36641","slug":"canal-town-and-windmill-mill-spare-sail-frame-a0450e8d","title":"Mill Spare Sail Frame (Canal Town and Windmill)","summary":"Free 3D model of a spare windmill sail frame on trestles for a historical mill yard: whip, sail bars and leading board, laid out uncovered.","description":"Free 3D model of a spare windmill sail frame on trestles for a historical mill yard: whip, sail bars and leading board, laid out uncovered. Dimensions 1.70 by 0.66 by 5.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A sail lying on two trestles in the mill yard, 5.10 m long, uncovered so the bar spacing is visible. Static model with no moving parts. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/canal-town-and-windmill-mill-spare-sail-frame-a0450e8d","cdnUrl":"https://cdn.3dassets.dev/assets/36641/v1/model.glb","downloadUrl":"https://3dassets.dev/download/canal-town-and-windmill-mill-spare-sail-frame-a0450e8d","thumbnailUrl":"https://cdn.3dassets.dev/assets/36641/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36641/v1/poster.webp","blurhash":"U26@1W=_0jIb^hADEN,t045S}:=]0O}F}=Fr","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":64996,"triangles":2052,"vertices":1748,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-0.6999257258486733,0.00010188890685131069,-2.550088405609131],"max":[0.9999256781649575,0.6619248144508452,2.550088405609131]},"sizeMeters":[1.7,0.662,5.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:14:55.380Z","updatedAt":"2026-09-11T22:14:55.476Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36641/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MillSpareSailFrameCanalTownAndWindmill(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36641/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36641/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36641/v1/model.glb\" alt=\"Mill Spare Sail Frame (Canal Town and Windmill)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36641/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36641/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}