{"data":{"id":"36649","slug":"canal-town-and-windmill-canal-quay-edge-7ff35b35","title":"Canal Quay Edge (Canal Town and Windmill)","summary":"Free 3D model of a brick canal quay edge with mooring rings and a bollard for a historical canal town kit: 4 m module with a stone coping.","description":"Free 3D model of a brick canal quay edge with mooring rings and a bollard for a historical canal town kit: 4 m module with a stone coping. Dimensions 4.07 by 1.80 by 0.92 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (quay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (quay) at (2.00, 0.00, 0.00) facing (1, 0, 0); water (water) at (0.00, 0.90, 0.45) facing (0, 0, 1). Quay module, 4 m long and 1.20 m from coping to foot, with the water face at +Z. Butt modules end to end on a 4 m pitch and set the water modules against the face. Place it 1.20 m below the street so the coping finishes flush with the cobbles. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/canal-town-and-windmill-canal-quay-edge-7ff35b35","cdnUrl":"https://cdn.3dassets.dev/assets/36649/v1/model.glb","downloadUrl":"https://3dassets.dev/download/canal-town-and-windmill-canal-quay-edge-7ff35b35","thumbnailUrl":"https://cdn.3dassets.dev/assets/36649/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36649/v1/poster.webp","blurhash":"U7C?7Z^*01%LPo~W$*E100AZ?uRPQ84nOYtl","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":72028,"triangles":942,"vertices":908,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2.01200008392334,-0.00002408934988529232,-0.4499570210125644],"max":[2.0616796016693115,1.799923086602407,0.4746845145371158]},"sizeMeters":[4.074,1.8,0.925],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:15:01.120Z","updatedAt":"2026-09-11T22:15:01.244Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36649/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CanalQuayEdgeCanalTownAndWindmill(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36649/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36649/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36649/v1/model.glb\" alt=\"Canal Quay Edge (Canal Town and Windmill)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36649/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36649/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}