{"data":{"id":"36667","slug":"canal-town-and-windmill-canal-house-corner-block-2b7f1aa4","title":"Canal House Corner Block (Canal Town and Windmill)","summary":"Free 3D model of a corner canal house for a historical town kit: stepped gable front with a 4 m return wall down the side street and a wall lantern on the corner.","description":"Free 3D model of a corner canal house for a historical town kit: stepped gable front with a 4 m return wall down the side street and a wall lantern on the corner. Dimensions 5.30 by 8.97 by 4.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-1.68, -0.00, 0.34) m; shutter-c-left at (-1.67, 4.00, 0.36) m; shutter-c-right at (-0.53, 4.00, 0.36) m; shutter-d-left at (0.53, 4.00, 0.36) m; shutter-d-right at (1.67, 4.00, 0.36) m. Connectors: left (front) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); roof (roof) at (0.00, 6.80, -0.28) facing (0, 1, 0). Corner module: the front is 4.00 m wide on the terrace wall head of 6.80 m and the return runs 4.00 m back along +X. Butt a terrace onto its left port. The door and the first floor shutters swing; the lantern is fixed and carries no light source. No real town, mill, company or product is depicted, and every board and gable stone is blank or carries invented abstract shapes. Canal town palette: red brick, lime plaster, grey stone, clay pantile, oak and pale pine, dark green paint, wrought iron, brass, dark green glass used for glazing and for the canal, leaf green and a single flower red. Rigid node-transform clips: door-open, door-close, shutter-open and shutter-close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/canal-town-and-windmill-canal-house-corner-block-2b7f1aa4","cdnUrl":"https://cdn.3dassets.dev/assets/36667/v1/model.glb","downloadUrl":"https://3dassets.dev/download/canal-town-and-windmill-canal-house-corner-block-2b7f1aa4","thumbnailUrl":"https://cdn.3dassets.dev/assets/36667/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36667/v1/poster.webp","blurhash":"U3A,Rb~q000000r=^+Xn01Ip}@ac0KS~_3rD","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":296932,"triangles":8924,"vertices":10236,"meshes":16,"materials":7,"textures":3,"animations":["door-open","door-close","shutter-open","shutter-close"],"boundingBox":{"min":[-2.0803193814165044,0,-4.355319446981614],"max":[3.2200000286102295,8.973333358764648,0.44531942075556996]},"sizeMeters":[5.3,8.973,4.801],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:15:13.184Z","updatedAt":"2026-09-11T22:15:13.323Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36667/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CanalHouseCornerBlockCanalTownAndWindmill(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36667/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36667/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36667/v1/model.glb\" alt=\"Canal House Corner Block (Canal Town and Windmill)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36667/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36667/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}