{"data":{"id":"34208","slug":"bus-station-and-city-transit-departure-board-stand-3a657419","title":"Departure Board on a Stand (Bus Station and City Transit)","summary":"A 2.9 m wide departure board on two steel legs: a charcoal case with four yellow departure rows, a blue header and a top row built as its own node so it can tilt like a split flap turning. The characters are painted blocks, not readable text.","description":"A 2.9 m wide departure board on two steel legs: a charcoal case with four yellow departure rows, a blue header and a top row built as its own node so it can tilt like a split flap turning. The characters are painted blocks, not readable text. Overall 2.900 x 3.060 x 0.223 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: flap. Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/bus-station-and-city-transit-departure-board-stand-3a657419","cdnUrl":"https://cdn.3dassets.dev/assets/34208/v1/model.glb","downloadUrl":"https://3dassets.dev/download/bus-station-and-city-transit-departure-board-stand-3a657419","thumbnailUrl":"https://cdn.3dassets.dev/assets/34208/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34208/v1/poster.webp","blurhash":"UF9R2*t74TR**0tRMcM{9$X9${emE3kY%LnM","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":24300,"triangles":160,"vertices":480,"meshes":5,"materials":5,"textures":1,"animations":["tilt"],"boundingBox":{"min":[-1.4500000476837158,0,-0.10992157104545273],"max":[1.4500000476837158,3.060018331988467,0.11243110446485793]},"sizeMeters":[2.9,3.06,0.222],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T06:59:16.845Z","updatedAt":"2026-09-11T06:59:16.971Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34208/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function DepartureBoardOnAStandBusStationAndCityTransit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34208/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34208/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34208/v1/model.glb\" alt=\"Departure Board on a Stand (Bus Station and City Transit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34208/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34208/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}