{"data":{"id":"35549","slug":"boarding-kennels-and-cattery-boarding-kennels-and-catt-f731695e","title":"Scratching post with platform (Boarding Kennels and Cattery)","summary":"Sisal scratching post 800 mm tall on a timber base: a bound column in four wound bands, a carpeted platform on top in green and a blue ball on a cord hanging off the edge, the one piece of furniture every cattery pen gets.","description":"Sisal scratching post 800 mm tall on a timber base: a bound column in four wound bands, a carpeted platform on top in green and a blue ball on a cord hanging off the edge, the one piece of furniture every cattery pen gets. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.42 by 0.84 by 0.42 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static prop; the hanging ball is modelled on a solid cord and does not swing. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","status":"published","url":"https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-f731695e","cdnUrl":"https://cdn.3dassets.dev/assets/35549/v1/model.glb","downloadUrl":"https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-f731695e","thumbnailUrl":"https://cdn.3dassets.dev/assets/35549/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35549/v1/poster.webp","blurhash":"U5Ambn-:004UhdSgY-w0Xfax,Jt8.mS#DOw0","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":46952,"triangles":588,"vertices":1376,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-0.21002976158283945,0,-0.21002976158283945],"max":[0.21002976158283945,0.8379930686145938,0.21002976158283945]},"sizeMeters":[0.42,0.838,0.42],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:31:04.849Z","updatedAt":"2026-09-11T16:31:04.947Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35549/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ScratchingPostWithPlatformBoardingKennelsAndCattery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35549/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35549/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35549/v1/model.glb\" alt=\"Scratching post with platform (Boarding Kennels and Cattery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35549/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35549/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}