{"data":{"id":"35533","slug":"boarding-kennels-and-cattery-boarding-kennels-and-catt-efc09f39","title":"Kennel dividing wall panel, 2 m (Boarding Kennels and Cattery)","summary":"Standalone painted block wall 2 m deep, 2.1 m tall and 120 mm thick with a charcoal capping rail, a stainless kick sheet on both faces and a blue band at hand height, for capping the end of a run of bays or pens.","description":"Standalone painted block wall 2 m deep, 2.1 m tall and 120 mm thick with a charcoal capping rail, a stainless kick sheet on both faces and a blue band at hand height, for capping the end of a run of bays or pens. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.16 by 2.18 by 2.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The origin is the centre of the panel's footprint, so it drops straight onto a module's side port. Static geometry; no rig, collision or navigation data. Static modular piece. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","status":"published","url":"https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-efc09f39","cdnUrl":"https://cdn.3dassets.dev/assets/35533/v1/model.glb","downloadUrl":"https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-efc09f39","thumbnailUrl":"https://cdn.3dassets.dev/assets/35533/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35533/v1/poster.webp","blurhash":"U8EV+;~q00M{bJ4oD%_300D%~qxtRPofxvWB","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":4552,"triangles":48,"vertices":112,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.0799829082725926,0,-1.000010636064769],"max":[0.0799829082725926,2.1799359170649892,1.000010636064769]},"sizeMeters":[0.16,2.18,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:30:52.982Z","updatedAt":"2026-09-11T16:30:53.113Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35533/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function KennelDividingWallPanel2MBoardingKennelsAndCattery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35533/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35533/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35533/v1/model.glb\" alt=\"Kennel dividing wall panel, 2 m (Boarding Kennels and Cattery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35533/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35533/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}