{"data":{"id":"35574","slug":"boarding-kennels-and-cattery-boarding-kennels-and-catt-ca8d415b","title":"Paddock agility tunnel (Boarding Kennels and Cattery)","summary":"Open ended play tunnel 1.6 m long and 840 mm across, drawn inside and out so it reads as a hole, with six blue and orange hoop rings and charcoal ground anchors at each end.","description":"Open ended play tunnel 1.6 m long and 840 mm across, drawn inside and out so it reads as a hole, with six blue and orange hoop rings and charcoal ground anchors at each end. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.94 by 0.91 by 1.60 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static prop; the tunnel is modelled as a rigid tube and does not flex or collapse. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","status":"published","url":"https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-ca8d415b","cdnUrl":"https://cdn.3dassets.dev/assets/35574/v1/model.glb","downloadUrl":"https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-ca8d415b","thumbnailUrl":"https://cdn.3dassets.dev/assets/35574/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35574/v1/poster.webp","blurhash":"UBFFsr?G00Ri-=4TD*?b00D%?btR9F~q?HE2","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":18956,"triangles":664,"vertices":1344,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.46996674088136314,-0.000022736239510871836,-0.800000011920929],"max":[0.46996674088136314,0.9053855951842749,0.800000011920929]},"sizeMeters":[0.94,0.905,1.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:31:22.403Z","updatedAt":"2026-09-11T16:31:22.523Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35574/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PaddockAgilityTunnelBoardingKennelsAndCattery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35574/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35574/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35574/v1/model.glb\" alt=\"Paddock agility tunnel (Boarding Kennels and Cattery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35574/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35574/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}