{"data":{"id":"35539","slug":"boarding-kennels-and-cattery-boarding-kennels-and-catt-c6ee200b","title":"Water bowl bracket for a kennel gate (Boarding Kennels and Cattery)","summary":"Galvanised bracket that hooks over kennel mesh and holds a blue water bowl in a ring 300 mm off the ground, with two hooks, a folded backplate and a stainless bowl clip, so the bowl cannot be tipped over.","description":"Galvanised bracket that hooks over kennel mesh and holds a blue water bowl in a ring 300 mm off the ground, with two hooks, a folded backplate and a stainless bowl clip, so the bowl cannot be tipped over. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.23 by 0.28 by 0.28 m (X by Y by Z). Metre units, +Y up, the fixing face toward +Z. The origin sits on the middle of the fixing face, so the bracket hangs on the inside of a gate or a run panel. Static geometry; no rig, collision or navigation data. Static fitting; the water is not modelled and the bowl is fixed in its ring. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","status":"published","url":"https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-c6ee200b","cdnUrl":"https://cdn.3dassets.dev/assets/35539/v1/model.glb","downloadUrl":"https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-c6ee200b","thumbnailUrl":"https://cdn.3dassets.dev/assets/35539/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35539/v1/poster.webp","blurhash":"UA9@egW?00Vr~qWB9ZkC00Mx.9x]4.NG%2t6","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":15504,"triangles":300,"vertices":661,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.11500921872903674,-0.14000000059604645,-0.052994884774143436],"max":[0.11500921872903674,0.1420000046491623,0.22825922434390702]},"sizeMeters":[0.23,0.282,0.281],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:30:56.449Z","updatedAt":"2026-09-11T16:30:56.543Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35539/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WaterBowlBracketForAKennelGateBoardingKennelsAndCattery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35539/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35539/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35539/v1/model.glb\" alt=\"Water bowl bracket for a kennel gate (Boarding Kennels and Cattery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35539/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35539/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}