{"data":{"id":"35564","slug":"boarding-kennels-and-cattery-boarding-kennels-and-catt-babcbc91","title":"Isolation pen module with warning sign (Boarding Kennels and Cattery)","summary":"Isolation pen on the same 1.5 m grid, set apart from the blocks: the bay shell with a solid cream door and a glazed viewport, a red warning plate over the head beam, a red band on the dividing wall, a disinfectant foot tray at the threshold and a hand gel dispenser by the jamb.","description":"Isolation pen on the same 1.5 m grid, set apart from the blocks: the bay shell with a solid cream door and a glazed viewport, a red warning plate over the head beam, a red band on the dividing wall, a disinfectant foot tray at the threshold and a hand gel dispenser by the jamb. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.52 by 2.17 by 2.05 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The warning plate carries a modelled border and rule lines and no wording, so a developer letters it however their game needs. Rigid node-transform clips: hatch-open, hatch-close, door-open and door-close. No skinning. The warning plate, the foot tray, the disinfectant and the dispenser are modelled solid; the door swings and the pop hatch to the run lifts. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","status":"published","url":"https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-babcbc91","cdnUrl":"https://cdn.3dassets.dev/assets/35564/v1/model.glb","downloadUrl":"https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-babcbc91","thumbnailUrl":"https://cdn.3dassets.dev/assets/35564/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35564/v1/poster.webp","blurhash":"UEHoE}-n009w?w9aIA?a00xtM{MyT1xur;IV","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37636,"triangles":652,"vertices":1509,"meshes":14,"materials":8,"textures":0,"animations":["hatch-open","hatch-close","door-open","door-close"],"boundingBox":{"min":[-0.7750484818385126,0,-1.000010636064769],"max":[0.7500320103736976,2.1700000762939453,1.0539805395604562]},"sizeMeters":[1.525,2.17,2.054],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:31:16.111Z","updatedAt":"2026-09-11T16:31:16.218Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35564/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function IsolationPenModuleWithWarningSignBoardingKennelsAndCattery(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35564/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35564/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35564/v1/model.glb\" alt=\"Isolation pen module with warning sign (Boarding Kennels and Cattery)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35564/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35564/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}