{"data":{"id":"35544","slug":"boarding-kennels-and-cattery-boarding-kennels-and-catt-aaa23be3","title":"Toy basket (Boarding Kennels and Cattery)","summary":"Orange moulded basket 500 mm across holding the day's toys: two rubber balls, a knotted rope, a ring and a soft cube, the basket that lives by the kennel corridor door.","description":"Orange moulded basket 500 mm across holding the day's toys: two rubber balls, a knotted rope, a ring and a soft cube, the basket that lives by the kennel corridor door. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.50 by 0.26 by 0.41 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static prop; the toys are modelled solid and loose in the basket. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","status":"published","url":"https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-aaa23be3","cdnUrl":"https://cdn.3dassets.dev/assets/35544/v1/model.glb","downloadUrl":"https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-aaa23be3","thumbnailUrl":"https://cdn.3dassets.dev/assets/35544/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35544/v1/poster.webp","blurhash":"UAGu22^$01R%AfxFw@W.00IWK6Iu}5t3S$Ia","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37756,"triangles":720,"vertices":1795,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.25,-0.0000013712467638593573,-0.2075182348094119],"max":[0.25,0.2599845854705056,0.2075182348094119]},"sizeMeters":[0.5,0.26,0.415],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:31:01.690Z","updatedAt":"2026-09-11T16:31:01.796Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35544/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ToyBasketBoardingKennelsAndCattery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35544/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35544/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35544/v1/model.glb\" alt=\"Toy basket (Boarding Kennels and Cattery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35544/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35544/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}