{"data":{"id":"35534","slug":"boarding-kennels-and-cattery-boarding-kennels-and-catt-84a1f123","title":"Outdoor run mesh panel, 1.5 m (Boarding Kennels and Cattery)","summary":"Galvanised run panel 1.5 m wide and 1.85 m tall: two square posts on bolted feet with charcoal caps, a top and bottom rail, welded mesh infill on a 150 mm pitch and an orange kick strip along the bottom, with edge ports for laying a run of them.","description":"Galvanised run panel 1.5 m wide and 1.85 m tall: two square posts on bolted feet with charcoal caps, a top and bottom rail, welded mesh infill on a 150 mm pitch and an orange kick strip along the bottom, with edge ports for laying a run of them. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.59 by 1.88 by 0.16 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the welded mesh infill is modelled solid. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","status":"published","url":"https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-84a1f123","cdnUrl":"https://cdn.3dassets.dev/assets/35534/v1/model.glb","downloadUrl":"https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-84a1f123","thumbnailUrl":"https://cdn.3dassets.dev/assets/35534/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35534/v1/poster.webp","blurhash":"U3AJ[=-.00D-Az.8=U8{00R*.8$L~1-:5G4p","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17108,"triangles":324,"vertices":756,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.7949565091076946,0,-0.07998046795107547],"max":[0.7949565091076946,1.8799999952316284,0.07998046795107547]},"sizeMeters":[1.59,1.88,0.16],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:30:53.344Z","updatedAt":"2026-09-11T16:30:53.462Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35534/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OutdoorRunMeshPanel15MBoardingKennelsAndCattery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35534/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35534/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35534/v1/model.glb\" alt=\"Outdoor run mesh panel, 1.5 m (Boarding Kennels and Cattery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35534/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35534/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}