{"data":{"id":"35569","slug":"boarding-kennels-and-cattery-boarding-kennels-and-catt-4b044c6b","title":"Reception waiting bench (Boarding Kennels and Cattery)","summary":"Timber slatted bench 1.5 m long on a steel frame with blue end panels and a back of two slats, the bench owners wait on while a boarder is checked in.","description":"Timber slatted bench 1.5 m long on a steel frame with blue end panels and a back of two slats, the bench owners wait on while a boarder is checked in. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.50 by 0.88 by 0.46 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static prop; the slats are bolted to the frame and nothing moves. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","status":"published","url":"https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-4b044c6b","cdnUrl":"https://cdn.3dassets.dev/assets/35569/v1/model.glb","downloadUrl":"https://3dassets.dev/download/boarding-kennels-and-cattery-boarding-kennels-and-catt-4b044c6b","thumbnailUrl":"https://cdn.3dassets.dev/assets/35569/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35569/v1/poster.webp","blurhash":"UDBoghZ}B;s8}7%NInIp0~s8V?I;AvawbcWA","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":24712,"triangles":168,"vertices":392,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-0.75,0.0000039505526352456855,-0.23004319125595252],"max":[0.75,0.8799960446789932,0.23004319125595252]},"sizeMeters":[1.5,0.88,0.46],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T16:31:19.580Z","updatedAt":"2026-09-11T16:31:19.689Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35569/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReceptionWaitingBenchBoardingKennelsAndCattery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35569/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35569/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35569/v1/model.glb\" alt=\"Reception waiting bench (Boarding Kennels and Cattery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35569/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35569/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}