{"data":{"id":"37596","slug":"blacksmith-forge-and-armoury-blacksmith-forge-and-armo-b610036e","title":"Blade blank rack, 1.4 m (Blacksmith Forge and Armoury)","summary":"Oak rack of forged blade blanks waiting on the grinder: knife, seax and sword blanks with their tangs drawn and their edges still thick and unsharpened, plus two scythe blades and a billhook, which is the shape the work leaves a forge in.","description":"Oak rack of forged blade blanks waiting on the grinder: knife, seax and sword blanks with their tangs drawn and their edges still thick and unsharpened, plus two scythe blades and a billhook, which is the shape the work leaves a forge in. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.74 by 1.77 by 0.36 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static rack; the blanks are modelled unground and unsharpened, with square edges, because that is what a forge holds before the grinder and the hilt fitter see it. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.","status":"published","url":"https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-b610036e","cdnUrl":"https://cdn.3dassets.dev/assets/37596/v1/model.glb","downloadUrl":"https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-b610036e","thumbnailUrl":"https://cdn.3dassets.dev/assets/37596/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37596/v1/poster.webp","blurhash":"U27J^LtR00nl7g-V,o9[00Nu^,#SDhR5%2S~","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32904,"triangles":336,"vertices":724,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-1.0357179641723633,0.00003953551876467731,-0.17998290656960278],"max":[0.699999988079071,1.7702374767132243,0.17998290656960278]},"sizeMeters":[1.736,1.77,0.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:41:11.213Z","updatedAt":"2026-09-12T05:41:11.313Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37596/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BladeBlankRack14MBlacksmithForgeAndArmoury(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37596/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37596/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37596/v1/model.glb\" alt=\"Blade blank rack, 1.4 m (Blacksmith Forge and Armoury)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37596/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37596/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}