{"data":{"id":"37608","slug":"blacksmith-forge-and-armoury-blacksmith-forge-and-armo-ad8ad697","title":"Hand cart of ironwork, 2.4 m (Blacksmith Forge and Armoury)","summary":"Two wheeled oak hand cart with iron shod spoked wheels and long drawing shafts, loaded with finished bar, cart hoops and a crate of hardware for delivery round the parish, the wheels turning on their axle.","description":"Two wheeled oak hand cart with iron shod spoked wheels and long drawing shafts, loaded with finished bar, cart hoops and a crate of hardware for delivery round the parish, the wheels turning on their axle. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.16 by 0.96 by 2.59 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: wheel-roll. No skinning. The body, the shafts, the axle and the load are modelled solid; the two wheels roll. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.","status":"published","url":"https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-ad8ad697","cdnUrl":"https://cdn.3dassets.dev/assets/37608/v1/model.glb","downloadUrl":"https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-ad8ad697","thumbnailUrl":"https://cdn.3dassets.dev/assets/37608/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37608/v1/poster.webp","blurhash":"U46@D@IUIV-U}=EhIpxY0yF{WFX4ELwc-Vt5","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":59152,"triangles":1068,"vertices":2331,"meshes":6,"materials":2,"textures":1,"animations":["wheel-roll"],"boundingBox":{"min":[-0.5811929807158939,1.3113021835042815e-8,-0.7149999737739563],"max":[0.5811929807158939,0.960004402169427,1.8784974813461304]},"sizeMeters":[1.162,0.96,2.593],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:41:17.460Z","updatedAt":"2026-09-12T05:41:17.560Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37608/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HandCartOfIronwork24MBlacksmithForgeAndArmoury(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37608/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37608/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37608/v1/model.glb\" alt=\"Hand cart of ironwork, 2.4 m (Blacksmith Forge and Armoury)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37608/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37608/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}