{"data":{"id":"37571","slug":"blacksmith-forge-and-armoury-blacksmith-forge-and-armo-a369d218","title":"Swage block on a stand, 0.92 m (Blacksmith Forge and Armoury)","summary":"Cast swage block 0.6 m square pierced with round, square and hexagonal holes and notched all round its edges with half round and vee swages, standing on end in an oak cradle so either face can be worked.","description":"Cast swage block 0.6 m square pierced with round, square and hexagonal holes and notched all round its edges with half round and vee swages, standing on end in an oak cradle so either face can be worked. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.70 by 1.02 by 0.62 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static block; the holes are modelled as recesses in the plate, not as through cuts. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.","status":"published","url":"https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-a369d218","cdnUrl":"https://cdn.3dassets.dev/assets/37571/v1/model.glb","downloadUrl":"https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-a369d218","thumbnailUrl":"https://cdn.3dassets.dev/assets/37571/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37571/v1/poster.webp","blurhash":"U37,iU={009uP;t8h|Mx1POswHrWV?s;xbV?","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":52176,"triangles":832,"vertices":1752,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.34999084895766097,0,-0.31001770473084633],"max":[0.34999084895766097,1.0200019323460572,0.31001770473084633]},"sizeMeters":[0.7,1.02,0.62],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:40:55.701Z","updatedAt":"2026-09-12T05:40:55.794Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37571/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SwageBlockOnAStand092MBlacksmithForgeAndArmoury(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37571/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37571/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37571/v1/model.glb\" alt=\"Swage block on a stand, 0.92 m (Blacksmith Forge and Armoury)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37571/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37571/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}