{"data":{"id":"37580","slug":"blacksmith-forge-and-armoury-blacksmith-forge-and-armo-82a18adf","title":"Swage and fuller set on a board, 0.8 m (Blacksmith Forge and Armoury)","summary":"Board of bottom and top tooling 0.8 m wide: three matched swage pairs, a top and bottom fuller, a flatter and a set hammer, each with a square shank that drops into the anvil's hardy hole.","description":"Board of bottom and top tooling 0.8 m wide: three matched swage pairs, a top and bottom fuller, a flatter and a set hammer, each with a square shank that drops into the anvil's hardy hole. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.87 by 0.26 by 0.35 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static set; the tools stand in bored holes in the board. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.","status":"published","url":"https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-82a18adf","cdnUrl":"https://cdn.3dassets.dev/assets/37580/v1/model.glb","downloadUrl":"https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-82a18adf","thumbnailUrl":"https://cdn.3dassets.dev/assets/37580/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37580/v1/poster.webp","blurhash":"U28W5E^N0KJ-.9=yroIo01K6-pITMHE*GHNF","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36264,"triangles":424,"vertices":926,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-0.4000000059604645,-0.000007899514288256526,-0.17499132596053418],"max":[0.4666123688220978,0.2600088481150019,0.17499132596053418]},"sizeMeters":[0.867,0.26,0.35],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:41:00.754Z","updatedAt":"2026-09-12T05:41:00.893Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37580/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SwageAndFullerSetOnABoard08MBlacksmithForgeAndArmoury(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37580/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37580/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37580/v1/model.glb\" alt=\"Swage and fuller set on a board, 0.8 m (Blacksmith Forge and Armoury)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37580/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37580/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}