{"data":{"id":"37599","slug":"blacksmith-forge-and-armoury-blacksmith-forge-and-armo-5504ec2e","title":"Helm on a shaping form, 1.05 m (Blacksmith Forge and Armoury)","summary":"Raised helm skull on a turned oak head form: a two piece bowl with a raised comb, a riveted brow band and the face opening cut, standing on a post so the armourer can work round it.","description":"Raised helm skull on a turned oak head form: a two piece bowl with a raised comb, a riveted brow band and the face opening cut, standing on a post so the armourer can work round it. Free 3D model for medieval, crafting and village game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.38 by 1.04 by 0.38 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static piece; the helm is modelled resting over the form and the rivets are solid. No maker's names, marks or readable writing anywhere: every stamp and mark is an abstract shape.","status":"published","url":"https://3dassets.dev/assets/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-5504ec2e","cdnUrl":"https://cdn.3dassets.dev/assets/37599/v1/model.glb","downloadUrl":"https://3dassets.dev/download/blacksmith-forge-and-armoury-blacksmith-forge-and-armo-5504ec2e","thumbnailUrl":"https://cdn.3dassets.dev/assets/37599/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37599/v1/poster.webp","blurhash":"U56HT8t600M|ysX8MIr=%MbHIUsAM{aftQof","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":61764,"triangles":872,"vertices":2173,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-0.18999038284926606,0,-0.18999038284926606],"max":[0.18999038284926606,1.0399999618530273,0.18999038284926606]},"sizeMeters":[0.38,1.04,0.38],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:41:11.326Z","updatedAt":"2026-09-12T05:41:11.476Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37599/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HelmOnAShapingForm105MBlacksmithForgeAndArmoury(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37599/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37599/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37599/v1/model.glb\" alt=\"Helm on a shaping form, 1.05 m (Blacksmith Forge and Armoury)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37599/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37599/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}