{"data":{"id":"32920","slug":"bellroot-fen-floodward-marches-silt-fan-delta-5e540ede","title":"Silt Fan Delta (Bellroot Fen Floodward Marches)","summary":"Fan-shaped raised silt deposits divide three recessed branching water paths, with a continuous submerged bed and two matching waterway ends.","description":"Fan-shaped raised silt deposits divide three recessed branching water paths, with a continuous submerged bed and two matching waterway ends. Original Bellroot Fen crafted construction. Metres, +Y up, ground origin; no collision or gameplay logic.","status":"published","url":"https://3dassets.dev/assets/bellroot-fen-floodward-marches-silt-fan-delta-5e540ede","cdnUrl":"https://cdn.3dassets.dev/assets/32920/v1/model.glb","downloadUrl":"https://3dassets.dev/download/bellroot-fen-floodward-marches-silt-fan-delta-5e540ede","thumbnailUrl":"https://cdn.3dassets.dev/assets/32920/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32920/v1/poster.webp","blurhash":"U15Eyo_002Rh%KWBRkof009I-:Rp9bt7jZRj","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":214872,"triangles":4716,"vertices":2770,"meshes":3,"materials":3,"textures":6,"animations":[],"boundingBox":{"min":[-2,0.00009303515320580047,-2],"max":[2,0.5298943596565171,2]},"sizeMeters":[4,0.53,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":4,"publishedAt":"2026-09-08T14:52:46.259Z","updatedAt":"2026-09-08T18:28:32.814Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32920/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiltFanDeltaBellrootFenFloodwardMarches(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32920/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32920/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32920/v1/model.glb\" alt=\"Silt Fan Delta (Bellroot Fen Floodward Marches)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32920/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32920/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}