{"data":{"id":"32904","slug":"bellroot-fen-floodward-marches-flood-gatehouse-b0d9d067","title":"Flood Gatehouse (Bellroot Fen Floodward Marches)","summary":"Opaque woven-reed control room on twin masonry piers, full lapped roof and gables, fitted shutters and open hinged door, supported counterbalanced tide flap. Close-open animates the entry; tide flap and control wheel remain static.","description":"Opaque woven-reed control room on twin masonry piers, full lapped roof and gables, fitted shutters and open hinged door, supported counterbalanced tide flap. Close-open animates the entry; tide flap and control wheel remain static. Original Bellroot Fen construction with rigid door articulation; no skeletal rig.","status":"published","url":"https://3dassets.dev/assets/bellroot-fen-floodward-marches-flood-gatehouse-b0d9d067","cdnUrl":"https://cdn.3dassets.dev/assets/32904/v1/model.glb","downloadUrl":"https://3dassets.dev/download/bellroot-fen-floodward-marches-flood-gatehouse-b0d9d067","thumbnailUrl":"https://cdn.3dassets.dev/assets/32904/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32904/v1/poster.webp","blurhash":"U4AmVO0000-:~SIqIXxB00?Z^$kE0O%1xVxb","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"kit","title":"Kit / Set"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2315056,"triangles":96964,"vertices":72338,"meshes":23,"materials":10,"textures":10,"animations":["close-open"],"boundingBox":{"min":[-3.272507905960083,-0.00016883503955211765,-4.061001777648926],"max":[3.272507905960083,7.018311058397707,4.061001777648926]},"sizeMeters":[6.545,7.018,8.122],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":2,"publishedAt":"2026-09-08T14:52:33.548Z","updatedAt":"2026-09-08T16:11:04.240Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32904/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FloodGatehouseBellrootFenFloodwardMarches(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32904/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32904/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32904/v1/model.glb\" alt=\"Flood Gatehouse (Bellroot Fen Floodward Marches)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32904/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32904/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}