{"data":{"id":"28193","slug":"battle-royale-town-and-airfield-wall-bay-window-7039a800","title":"Window Wall Bay 4 m (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale town: a modular concrete wall bay with a steel framed window, cill and lintel, 4 m wide with a connector port at each end.","description":"A concrete wall bay pierced by a 1.6 m by 1.5 m opening: a steel window frame with a centre mullion set inside the reveal, a proud cast cill below and a lintel over. The pivot is on the grid origin and a port sits at each end. Dimensions 4.02 × 3.52 × 0.44 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-wall-bay-window-7039a800","cdnUrl":"https://cdn.3dassets.dev/assets/28193/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-wall-bay-window-7039a800","thumbnailUrl":"https://cdn.3dassets.dev/assets/28193/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28193/v1/poster.webp","blurhash":"U5DcaZ_400xt?b~qt74n00M{.8M|xa-:Io9F","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":228944,"triangles":1500,"vertices":1426,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2.01200008392334,0.000034008048824807346,-0.220069225158887],"max":[2.01200008392334,3.5239661597978547,0.220069225158887]},"sizeMeters":[4.024,3.524,0.44],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:46.403Z","updatedAt":"2026-09-08T02:56:46.663Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28193/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WindowWallBay4MBattleRoyaleTownAndAirfield(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28193/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28193/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28193/v1/model.glb\" alt=\"Window Wall Bay 4 m (Battle Royale Town and Airfield)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28193/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28193/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}