{"data":{"id":"28189","slug":"battle-royale-town-and-airfield-wall-bay-concrete-f5090f88","title":"Concrete Wall Bay 4 m (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale town: a modular weathered concrete wall bay, 4 m wide and 3.5 m high, with a connector port at each end.","description":"A plain cast concrete wall bay for the town kit: a 4 m by 3.5 m panel 0.3 m thick on a proud plinth, with a string course near the head and a shallow expansion joint pilaster either side of centre. The pivot is on the grid origin, so bays run end to end and stack at a 3.5 m storey. Dimensions 4.00 × 3.50 × 0.40 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-wall-bay-concrete-f5090f88","cdnUrl":"https://cdn.3dassets.dev/assets/28189/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-wall-bay-concrete-f5090f88","thumbnailUrl":"https://cdn.3dassets.dev/assets/28189/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28189/v1/poster.webp","blurhash":"U5Dvfv_200IU?b~qbF0000WB~WWBxu-;WB9F","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":202940,"triangles":540,"vertices":471,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-2,0.000007629627368999081,-0.1999572740867336],"max":[2,3.499992370372631,0.1999572740867336]},"sizeMeters":[4,3.5,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:46.191Z","updatedAt":"2026-09-08T02:56:46.309Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28189/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ConcreteWallBay4MBattleRoyaleTownAndAirfield(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28189/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28189/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28189/v1/model.glb\" alt=\"Concrete Wall Bay 4 m (Battle Royale Town and Airfield)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28189/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28189/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}