{"data":{"id":"28244","slug":"battle-royale-town-and-airfield-technical-pickup-56654094","title":"Technical Pickup (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale: a 5.3 m weathered pickup with a pintle ring gun on the bed, two opening doors and rolling wheels.","description":"An improvised gun truck: a weathered pickup with a lofted body, a glazed crew cab, a roof light bar and a bull bar, its load bed carrying jerry cans and a pintle ring on four legs with an invented belt fed machine gun on it. The gun traverses on the ring, both doors swing and all four wheels turn. Dimensions 2.44 × 2.56 × 5.44 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close, gun-spin, wheel-roll turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The body, bed, ring and light bar are fixed; the gun traverses, the doors swing and the wheels turn. The gun does not elevate and the belt does not feed. The weapon is invented for this pack.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-technical-pickup-56654094","cdnUrl":"https://cdn.3dassets.dev/assets/28244/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-technical-pickup-56654094","thumbnailUrl":"https://cdn.3dassets.dev/assets/28244/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28244/v1/poster.webp","blurhash":"U28DkP=z00I.x^E1M{oz009Z~V-;nz~B%Mt6","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":331932,"triangles":27300,"vertices":21976,"meshes":27,"materials":8,"textures":0,"animations":["open","close","gun-spin","wheel-roll"],"boundingBox":{"min":[-1.2198184320392376,-1.2516975400611585e-8,-2.720013691816767],"max":[1.2198184320392376,2.561967537075679,2.7200000286102295]},"sizeMeters":[2.44,2.562,5.44],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:59.139Z","updatedAt":"2026-09-08T02:56:59.369Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28244/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TechnicalPickupBattleRoyaleTownAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28244/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28244/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28244/v1/model.glb\" alt=\"Technical Pickup (Battle Royale Town and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28244/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28244/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}