{"data":{"id":"28250","slug":"battle-royale-town-and-airfield-operator-reviving-team-9b6308d3","title":"Operator Reviving A Teammate (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale: an operator kneeling over a downed teammate with a medical kit open beside them. Two static posed figures in one model, no rig or skeleton.","description":"The revive: a helmeted operator down on one knee leaning over a downed teammate who is lying on their back with the arms out, an open field medical kit and a bandage roll on the ground between them. Both figures are part of the same model. Static posed figures, no rig or skeleton. Dimensions 1.96 × 1.80 × 1.97 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data. Nothing on this model moves: both figures and the medical kit are one rigid assembly with no rig, skeleton or clip.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-operator-reviving-team-9b6308d3","cdnUrl":"https://cdn.3dassets.dev/assets/28250/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-operator-reviving-team-9b6308d3","thumbnailUrl":"https://cdn.3dassets.dev/assets/28250/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28250/v1/poster.webp","blurhash":"U36RV{~p0001R%tPs:RR02nm?HRjt7IVRk.7","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":649684,"triangles":26236,"vertices":18636,"meshes":7,"materials":7,"textures":1,"animations":[],"boundingBox":{"min":[-0.9784588813781738,-7.594221478335328e-7,-0.9840676886493313],"max":[0.9784588813781738,1.8014652729034424,0.984092280572279]},"sizeMeters":[1.957,1.801,1.968],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:57:00.551Z","updatedAt":"2026-09-08T02:57:00.656Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28250/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OperatorRevivingATeammateBattleRoyaleTownAndAirfield(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28250/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28250/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28250/v1/model.glb\" alt=\"Operator Reviving A Teammate (Battle Royale Town and Airfield)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28250/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28250/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}