{"data":{"id":"28265","slug":"battle-royale-town-and-airfield-oil-drum-705c533c","title":"Oil Drum (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale: a 0.88 m rusted 200 litre oil drum with rolling hoops, a bung and a blank hazard label.","description":"A rusted 200 litre steel drum: a rolled body with three swaged hoops, a bung on the head and a blank orange hazard label on the side. Dimensions 0.65 × 0.91 × 0.64 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-oil-drum-705c533c","cdnUrl":"https://cdn.3dassets.dev/assets/28265/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-oil-drum-705c533c","thumbnailUrl":"https://cdn.3dassets.dev/assets/28265/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28265/v1/poster.webp","blurhash":"U5BL-C~8000h}@W.9[s:059d=_^NRjjHX9W;","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25080,"triangles":1284,"vertices":911,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.3240211170528153,0,-0.3216577636918001],"max":[0.3240211170528153,0.9099983329930383,0.3216577636918001]},"sizeMeters":[0.648,0.91,0.643],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:57:03.646Z","updatedAt":"2026-09-08T02:57:03.854Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28265/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OilDrumBattleRoyaleTownAndAirfield(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28265/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28265/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28265/v1/model.glb\" alt=\"Oil Drum (Battle Royale Town and Airfield)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28265/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28265/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}