{"data":{"id":"28229","slug":"battle-royale-town-and-airfield-munitions-crate-a6775a5a","title":"Munitions Crate (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale: a 0.94 m olive munitions crate with a hinged lid, corner protectors and a lit status tab. Animated open and close.","description":"The long munitions crate that supplies a position: an olive steel box with corner protectors, a banded front, side handles and a hinged lid with a lit status tab. Dimensions 0.97 × 0.56 × 0.56 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips open, close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The body, handles and protectors are fixed; only the lid lifts.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-munitions-crate-a6775a5a","cdnUrl":"https://cdn.3dassets.dev/assets/28229/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-munitions-crate-a6775a5a","thumbnailUrl":"https://cdn.3dassets.dev/assets/28229/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28229/v1/poster.webp","blurhash":"U59%^l_L00IBs;%L%KWB00Rj%KbEIUj?R*M{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36084,"triangles":1596,"vertices":1339,"meshes":7,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.48500001430511475,0.000010680844197530348,-0.2799818194836251],"max":[0.48500001430511475,0.5550009083214429,0.2799849591465524]},"sizeMeters":[0.97,0.555,0.56],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:55.372Z","updatedAt":"2026-09-08T02:56:55.509Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28229/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function MunitionsCrateBattleRoyaleTownAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28229/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28229/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28229/v1/model.glb\" alt=\"Munitions Crate (Battle Royale Town and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28229/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28229/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}