{"data":{"id":"28220","slug":"battle-royale-town-and-airfield-loot-assault-rifle-rar-4644cc5d","title":"Assault Rifle Loot Spawn (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale: a assault rifle lying on the ground as a rare loot spawn on an emissive blue rarity ring. Animated magazine and bolt.","description":"A ground loot spawn for a battle royale: an original assault rifle archetype lying on its left side inside an emissive blue ring that marks it as rare on the pack's grey, green, blue, purple and gold ladder. A gas operated assault rifle with a collapsible tube stock, a long vented handguard and a red dot on the rail. The magazine and the bolt are separate nodes, so the weapon can be shown loading and cycling where it lies. Dimensions 0.94 × 0.11 × 0.94 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Rigid node-transform clips magazine-open, magazine-close, bolt-open, bolt-close turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data. The ring, the receiver, the barrel, the sight and the grip are fixed; only the magazine and the bolt travel. The design is invented for this pack and copies no real firearm.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-loot-assault-rifle-rar-4644cc5d","cdnUrl":"https://cdn.3dassets.dev/assets/28220/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-loot-assault-rifle-rar-4644cc5d","thumbnailUrl":"https://cdn.3dassets.dev/assets/28220/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28220/v1/poster.webp","blurhash":"U65}]ltR4TRPt8a}RjWA00Rj?wozMxoJxvo#","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":458688,"triangles":25916,"vertices":18409,"meshes":8,"materials":5,"textures":0,"animations":["magazine-open","magazine-close","bolt-open","bolt-close"],"boundingBox":{"min":[-0.4700075111796408,0.000002551434919909057,-0.4702945649623871],"max":[0.4700075111796408,0.10979852657981937,0.4702945649623871]},"sizeMeters":[0.94,0.11,0.941],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:53.260Z","updatedAt":"2026-09-08T02:56:53.562Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28220/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function AssaultRifleLootSpawnBattleRoyaleTownAndAirfield(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28220/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28220/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28220/v1/model.glb\" alt=\"Assault Rifle Loot Spawn (Battle Royale Town and Airfield)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28220/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28220/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}