{"data":{"id":"28196","slug":"battle-royale-town-and-airfield-floor-slab-stairwell-6e52c33a","title":"Floor Slab With Stair Opening (Battle Royale Town and Airfield)","summary":"Free 3D game asset for a battle royale town: a 4 m concrete floor slab with a 2.3 m stair opening, a steel edge trim and a guard rail, with ports on all four edges.","description":"The stairwell version of the floor slab: the same 4 m square deck with a 2.3 m by 1.3 m well cut through it, a steel angle trim round the opening and a guard rail on the landing side. Dimensions 4.02 × 1.38 × 4.02 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Overcast realism: weathered concrete and faded brick, olive drab, gunmetal and machined steel, with hazard orange and safety yellow accents and emissive loot glows in the grey, green, blue, purple and gold rarity ladder. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/battle-royale-town-and-airfield-floor-slab-stairwell-6e52c33a","cdnUrl":"https://cdn.3dassets.dev/assets/28196/v1/model.glb","downloadUrl":"https://3dassets.dev/download/battle-royale-town-and-airfield-floor-slab-stairwell-6e52c33a","thumbnailUrl":"https://cdn.3dassets.dev/assets/28196/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28196/v1/poster.webp","blurhash":"U7BDTg%M00js4nRjofof00M|?bM|~qxb%Mj[","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":209128,"triangles":764,"vertices":841,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2.009999990463257,0.00007477038548500681,-2.009999990463257],"max":[2.009999990463257,1.3799671985418862,2.009999990463257]},"sizeMeters":[4.02,1.38,4.02],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T02:56:47.880Z","updatedAt":"2026-09-08T02:56:47.970Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28196/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FloorSlabWithStairOpeningBattleRoyaleTownAndAirfield(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28196/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28196/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28196/v1/model.glb\" alt=\"Floor Slab With Stair Opening (Battle Royale Town and Airfield)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28196/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28196/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}