{"data":{"id":"33742","slug":"baseball-park-and-batting-cages-warning-track-tile-6a37d622","title":"Warning Track Tile (Baseball Park and Batting Cages)","summary":"A 6 m warning track module in crushed track dirt with a mown grass strip along its north edge, the change of footing a fielder feels before the wall.","description":"A 6 m warning track module in crushed track dirt with a mown grass strip along its north edge, the change of footing a fielder feels before the wall. Dimensions 6.00 by 0.27 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (ground) at (0.00, 0.00, -3.00) facing (0, 0, -1); south (ground) at (0.00, 0.00, 3.00) facing (0, 0, 1); east (ground) at (3.00, 0.00, 0.00) facing (1, 0, 0); west (ground) at (-3.00, 0.00, 0.00) facing (-1, 0, 0). Lay it with the grass edge facing the outfield and the bare track against the wall. Ports match the infield and outfield tiles. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/baseball-park-and-batting-cages-warning-track-tile-6a37d622","cdnUrl":"https://cdn.3dassets.dev/assets/33742/v1/model.glb","downloadUrl":"https://3dassets.dev/download/baseball-park-and-batting-cages-warning-track-tile-6a37d622","thumbnailUrl":"https://cdn.3dassets.dev/assets/33742/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33742/v1/poster.webp","blurhash":"U9C$+Q-V00Nag3n+jFX600I:~Vnjn5SeX9nQ","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":14984,"triangles":264,"vertices":792,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-3,-0.00017242883348132787,-3],"max":[3,0.2720622048583461,3]},"sizeMeters":[6,0.272,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T04:23:22.130Z","updatedAt":"2026-09-11T04:23:22.241Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33742/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WarningTrackTileBaseballParkAndBattingCages(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33742/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33742/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33742/v1/model.glb\" alt=\"Warning Track Tile (Baseball Park and Batting Cages)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33742/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33742/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}