{"data":{"id":"33759","slug":"baseball-park-and-batting-cages-pitching-machine-e02fb2ca","title":"Pitching Machine (Baseball Park and Batting Cages)","summary":"A three legged pitching machine 1.7 m tall: a navy head on a steel tripod with two counter rotating charcoal wheels, a red throat and a feed hopper with a ball sitting in it.","description":"A three legged pitching machine 1.7 m tall: a navy head on a steel tripod with two counter rotating charcoal wheels, a red throat and a feed hopper with a ball sitting in it. Dimensions 1.06 by 1.62 by 0.94 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: flywheel-left at (0.26, 1.08, 0.12) m; flywheel-right at (-0.26, 1.08, 0.12) m. The machine throws toward positive Z. The wheels are the only moving system, so the clip is a bare spin; the feed arm and the ball are static. Origin at the centre of the tripod at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/baseball-park-and-batting-cages-pitching-machine-e02fb2ca","cdnUrl":"https://cdn.3dassets.dev/assets/33759/v1/model.glb","downloadUrl":"https://3dassets.dev/download/baseball-park-and-batting-cages-pitching-machine-e02fb2ca","thumbnailUrl":"https://cdn.3dassets.dev/assets/33759/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33759/v1/poster.webp","blurhash":"U58g:F?c004-?wt8DhIT9XInxc-WD#M_xw-q","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37292,"triangles":712,"vertices":2136,"meshes":7,"materials":5,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.5303332209587097,0.000009005007230278306,-0.5999956277792013],"max":[0.5303332209587097,1.6169999837875366,0.3399999988079071]},"sizeMeters":[1.061,1.617,0.94],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T04:23:31.011Z","updatedAt":"2026-09-11T04:23:31.108Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33759/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PitchingMachineBaseballParkAndBattingCages(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33759/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33759/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33759/v1/model.glb\" alt=\"Pitching Machine (Baseball Park and Batting Cages)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33759/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33759/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}