{"data":{"id":"33750","slug":"baseball-park-and-batting-cages-outfield-wall-corner-d65b2176","title":"Outfield Wall Corner (Baseball Park and Batting Cages)","summary":"The right angle return for the outfield wall: two padded arms meeting in the corner where the wall turns up the foul line, on the same ports and section as the straight bay.","description":"The right angle return for the outfield wall: two padded arms meeting in the corner where the wall turns up the foul line, on the same ports and section as the straight bay. Dimensions 2.56 by 2.56 by 2.36 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: right (wall) at (2.00, 0.00, 0.00) facing (1, 0, 0); front (wall) at (0.00, 0.00, 2.00) facing (0, 0, 1). Origin on the outside corner, the padded arms toward positive X and positive Z. The `right` port takes the run along X and the `front` port the run along Z, so two corners and two runs close a whole outfield. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data. Functional variant of outfield-wall-panel, with its difference modelled rather than animated.","status":"published","url":"https://3dassets.dev/assets/baseball-park-and-batting-cages-outfield-wall-corner-d65b2176","cdnUrl":"https://cdn.3dassets.dev/assets/33750/v1/model.glb","downloadUrl":"https://3dassets.dev/download/baseball-park-and-batting-cages-outfield-wall-corner-d65b2176","thumbnailUrl":"https://cdn.3dassets.dev/assets/33750/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33750/v1/poster.webp","blurhash":"UF8Ergf8H;x^%%kDMwayI8bIW@RPbZfRafay","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":9524,"triangles":144,"vertices":432,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.35499998927116394,0.0000015868106353345013,-0.3099969330710437],"max":[2.2049999237060547,2.559999942779541,2.049996883003142]},"sizeMeters":[2.56,2.56,2.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T04:23:26.673Z","updatedAt":"2026-09-11T04:23:26.800Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33750/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OutfieldWallCornerBaseballParkAndBattingCages(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33750/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33750/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33750/v1/model.glb\" alt=\"Outfield Wall Corner (Baseball Park and Batting Cages)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33750/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33750/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}