{"data":{"id":"33746","slug":"baseball-park-and-batting-cages-home-plate-and-batters-9590e7bf","title":"Home Plate and Batters Boxes (Baseball Park and Batting Cages)","summary":"The plate end of a diamond as one piece: a 5.2 by 5.4 m clay pad with the 432 mm five sided rubber plate set in it, both 1.22 by 1.83 m chalk batters boxes and the catchers box behind them.","description":"The plate end of a diamond as one piece: a 5.2 by 5.4 m clay pad with the 432 mm five sided rubber plate set in it, both 1.22 by 1.83 m chalk batters boxes and the catchers box behind them. Dimensions 5.20 by 0.09 by 5.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Origin on the point of the plate at ground level, with the pitcher toward positive Z. The chalk is modelled as raised strips 14 mm proud of the pad, so it reads the same in any renderer and never shares a plane with the clay. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/baseball-park-and-batting-cages-home-plate-and-batters-9590e7bf","cdnUrl":"https://cdn.3dassets.dev/assets/33746/v1/model.glb","downloadUrl":"https://3dassets.dev/download/baseball-park-and-batting-cages-home-plate-and-batters-9590e7bf","thumbnailUrl":"https://cdn.3dassets.dev/assets/33746/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33746/v1/poster.webp","blurhash":"U9DSacxu00ay%1WBR*oL00NG~VWBD*xas;WC","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":9508,"triangles":160,"vertices":480,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.6001312755107167,0.000006407686731827594,-2.700000047683716],"max":[2.6001312755107167,0.08994888296478112,2.700000047683716]},"sizeMeters":[5.2,0.09,5.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T04:23:24.873Z","updatedAt":"2026-09-11T04:23:25.063Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33746/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HomePlateAndBattersBoxesBaseballParkAndBattingCages(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33746/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33746/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33746/v1/model.glb\" alt=\"Home Plate and Batters Boxes (Baseball Park and Batting Cages)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33746/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33746/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}