{"data":{"id":"33779","slug":"baseball-park-and-batting-cages-field-rake-ccfa6288","title":"Field Rake (Baseball Park and Batting Cages)","summary":"A 1.2 m drag rake on two wheels with a 1.5 m timber handle: a steel head of thirteen tines and a levelling bar, what the infield clay is smoothed with between innings.","description":"A 1.2 m drag rake on two wheels with a 1.5 m timber handle: a steel head of thirteen tines and a levelling bar, what the infield clay is smoothed with between innings. Dimensions 1.40 by 1.15 by 1.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-left at (-0.66, 0.14, 0.10) m; wheel-right at (0.66, 0.14, 0.10) m. The wheels are the only moving parts and turn about their own axles. Push it toward positive Z. Origin on the footprint centre at ground level. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Rigid node-transform clips: roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/baseball-park-and-batting-cages-field-rake-ccfa6288","cdnUrl":"https://cdn.3dassets.dev/assets/33779/v1/model.glb","downloadUrl":"https://3dassets.dev/download/baseball-park-and-batting-cages-field-rake-ccfa6288","thumbnailUrl":"https://cdn.3dassets.dev/assets/33779/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33779/v1/poster.webp","blurhash":"U58gpc?w01ngVW4oNf~V014n$x-:?w_3-o9a","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":18436,"triangles":388,"vertices":1164,"meshes":7,"materials":3,"textures":0,"animations":["roll"],"boundingBox":{"min":[-0.699999988079071,-5.9604643443123e-10,-1.0299999713897705],"max":[0.699999988079071,1.1524623407201435,0.3699898539581639]},"sizeMeters":[1.4,1.152,1.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T04:23:41.497Z","updatedAt":"2026-09-11T04:23:41.599Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33779/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FieldRakeBaseballParkAndBattingCages(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33779/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33779/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33779/v1/model.glb\" alt=\"Field Rake (Baseball Park and Batting Cages)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33779/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33779/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}