{"data":{"id":"33755","slug":"baseball-park-and-batting-cages-dugout-unit-1026e8c5","title":"Dugout Unit (Baseball Park and Batting Cages)","summary":"A 4 m dugout unit: a concrete pad, a navy back wall under a charcoal roof, a slatted bench with a helmet shelf under it and a front railing with a gate that swings onto the field.","description":"A 4 m dugout unit: a concrete pad, a navy back wall under a charcoal roof, a slatted bench with a helmet shelf under it and a front railing with a gate that swings onto the field. Dimensions 4.00 by 2.46 by 2.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (1.42, 0.12, 1.18) m. Connectors: left (dugout) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (dugout) at (2.00, 0.00, 0.00) facing (1, 0, 0). The open front faces positive Z. Ports sit on the end faces at ground level, so units butt into a bench of any length under one roof line. The gate is hinged at one jamb and swings out of the dugout. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/baseball-park-and-batting-cages-dugout-unit-1026e8c5","cdnUrl":"https://cdn.3dassets.dev/assets/33755/v1/model.glb","downloadUrl":"https://3dassets.dev/download/baseball-park-and-batting-cages-dugout-unit-1026e8c5","thumbnailUrl":"https://cdn.3dassets.dev/assets/33755/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33755/v1/poster.webp","blurhash":"U3BzFJ-:00~p?v_3x]Ip00NOMH4.~VD+4UQ+","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19352,"triangles":312,"vertices":936,"meshes":7,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2,0.00010408719079957329,-1.4498733481856747],"max":[2,2.459895950956173,1.4498733481856747]},"sizeMeters":[4,2.46,2.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T04:23:28.448Z","updatedAt":"2026-09-11T04:23:28.558Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33755/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function DugoutUnitBaseballParkAndBattingCages(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/33755/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33755/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33755/v1/model.glb\" alt=\"Dugout Unit (Baseball Park and Batting Cages)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33755/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33755/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}