{"data":{"id":"29664","slug":"barbershop-and-hair-salon-scissors-1d64e96e","title":"Scissors (Barbershop and Hair Salon)","summary":"Hair scissors with two finger loops, crossed shanks, slotted pivot screw and opposing tapered flat bevel-edged cutting blades in a fixed open pose.","description":"Hair scissors with two finger loops, crossed shanks, slotted pivot screw and opposing tapered flat bevel-edged cutting blades in a fixed open pose. Dimensions 0.11 × 0.02 × 0.22 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Burgundy leather, polished chrome, warm oak and black tool polymer. Mirror and translucent faces are material approximations rather than physically accurate optical simulation. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/barbershop-and-hair-salon-scissors-1d64e96e","cdnUrl":"https://cdn.3dassets.dev/assets/29664/v1/model.glb","downloadUrl":"https://3dassets.dev/download/barbershop-and-hair-salon-scissors-1d64e96e","thumbnailUrl":"https://cdn.3dassets.dev/assets/29664/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/29664/v1/poster.webp","blurhash":"U37d,$_3009GM|D$t6-=004o?c%Lxs~qRk4m","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45152,"triangles":2532,"vertices":1746,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.05399239075950778,-0.0000013657506191169094,-0.11081545054912567],"max":[0.05399239075950778,0.016499893002679997,0.11081545054912567]},"sizeMeters":[0.108,0.017,0.222],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T04:19:44.327Z","updatedAt":"2026-09-08T04:19:44.429Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/29664/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ScissorsBarbershopAndHairSalon(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/29664/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/29664/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/29664/v1/model.glb\" alt=\"Scissors (Barbershop and Hair Salon)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/29664/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/29664/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}